![]() The game also features a reincarnation-system which makes it possible to replay the game with another classes while keeping all the improvements the player gained for his char (mounts, bag, scrolls, wallet, etc.) and the option to gain a "lootpet" which will automatically collect all drops from monsters. ![]() The game also provides a developed guild system that encourages players to work together to improve their guild ranking and allow them to participate in more content, such as the Astral Confrontation, as well as design custom regalia to look unique in the game and benefit special abilities. ![]() Open world PvP is also available between factions upon rleaving the starting-area but usually happens first in the area called "Asee Teph" which is part of the Holy Land. These large scale PvP areas are called Arenas of Death and are available to players at maximum level and support up to 24 vs 24 gameplay. There are also special areas where players can engage in large-scale PvP activities to earn unique rewards. Open PvP, utilizing a flagging system found in many traditional MMORPGs, is also available in any area of the game, and gives special bonuses to players who quest and hunt while their Flag of War is raised. The Holy Land tends to be extremely crowded due to its position as one of the primary locations of the war between the two factions – the Empire and the League. Īnother way for players to test their skills is via PvP on maps such as the Holy Land. Furthermore, ships have individual crew stations which can be operated by multiple players on the same ship together. In the Astral, players can fight each other in ship-to-ship combat as well as discover new zones like the depths of astral with huge bossmonsters that cannot be reached any other way. ![]() It also has an element that is fairly unusual – the ability for players to build ships and sail around in a vast expanse of magical space called "the Astral". Allods Online has many traditional MMORPG elements such as quests, NPCs, dungeons and pay to boost. ![]()
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